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1.22版本部门内容被确定 兽人增强 塔削弱

时间:2012-01-26 09:01 点击:

Hi,大家好,最近对新的补丁有很多的蜚语。每小我都在问,什么时候也1.22呀,种族均衡问题被拿了出来,塔的均衡问题也被拿了出来,orc们在报怨,当有干系的极少改造还不能被确认,由于目前还为时过早,但暴雪同样认可了极少变更,让我们来看一下。

  Human

  -Tank will use 4 food instead of 3 and will give +25xp

  -flying machine flac cannon will cost 200g/175w instead of 100g/150w

  -masonry resarch wont increase human tower Hp, but towers will have 600 basic HP

  -Orb of fire splash damage changed: from +5 to 45% of hero''s damage.

  人类:

  -坦克将会战4个人口,而不是三个,经验也将高涨25

  -直升机的群伤研究花费从不是100g/150w升高到200g/175w

  -石匠技艺不可以增加人族塔的血,不过塔初始值变为600HP

  -火焰球溅射蹧蹋改造:从增加5点蹧蹋改成英雄攻打力的45%

  Night Elf

  -Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec

  -chimaera will use 7 food instead of 5

  -dryad will give +20% xp

  -effect of orb of venom and dryads poison decreased to 50%

  -留存的价格升高三打哈网到200,cooldown也增加为45秒

  -QML变为7个人口

  -小鹿加20%的经验

  -毒液之球和小鹿的效果缩小50%

  Orc

  -spirit wolf HP will be 300/450/600 instead of 200/300/500

  -speed scroll cannot be dispelled

  -raider armor+1

  -healing salves healing time decreased from 45sec to 25sec

  -狼的人命从200/300/500升高到300/450/600

  -加快不可以被驱散

  -狼骑护甲+1

  -调治药膏的调治时间从45秒改为25秒

  Undead

  -dk +3 agility

  -all spell of casters will have reduced mana costs

  -DK+3快捷

  -所有魔法行使会缩小MP的花费

  以上是号称暴雪已经基本确定的部门改变,联络统统看才平衡,光上面必然不平衡 -_-!下面是还没确定的改变。

  一些没有被确定的补丁内容:

  Human:

  -Archmage; Blizzard Mana cost increased to 85

  -Bloodmage; Starting Agility Increased by 1

  -Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively

  -Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)

  -Rifleman Hp Changed back to 525 Hp from 505

  -Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally ''creeping'' off of a Night Elf base. Air units will still give EXP.

  -Orb of Fire now also increases attack speed by 10%

  -大法暴风雪妖术花费增加至85MP

  -血法的初始快捷增加1

  -帕拉丁无敌时间从15/30/45缩小到12/24/36,冷却时间同样缩小

  -帕拉丁的光环有2/4/6%的几率忽略攻打

  -火枪的血变回525

  -攻城单元将不再赐予拆建造的经验,这阻止了人族玩家通过打NE基地来练级(取得经验),直升机依然会赐予经验。

  -火焰球赐予非常的攻打速度增加,10%。

  Orc:

  -Blademaster; Agility lowered by 1 at starting level

  -Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)

  -Tauren Chieftain; Starting Strength and Intelligence increased by 1

  -Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90

  -Raider ensare now creates a Cooldown on the unit its cast called ''Careful Footing''. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.

  -Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently

  -Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units

  -剑圣初始快捷缩小1。

  -牛头人酋长震撼波全额伤害单元数量从12缩小到8。

  -牛头人酋长初始实力和智力增加1。

  -预言家,狼增加15%的初始性命,邪术增加至90

  -Raider ensare now creates a Cooldown on the unit its cast called ''Careful Footing''. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.(这个不懂)

  -元气行者千万魔免,只是在身体式样。

  -兽族市肆增添新道具,Wand of Desperation,对招呼单位造成400点伤害。

  Undead:

  -Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.

  -Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on a melee attack

  -Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.

  -Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)

  -Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.

  -Ziggurats (Non-upgraded) now have 2 armor up from 1.

  -Necropolis Build time reduced to 105 from 120.

  -恐慌魔王,腐蚀蜂群的魔法破费从110减少到100。

  -恐慌魔王,吸血光环有2%/4%/6%几率造成人命仰赖,反面没看懂!

  -寺僧增添被迫技艺“Citadel Ritual”,当寺僧修茸的时候获取一时护甲增添1,反面没看懂!或许是叠加3次,寺僧最多能在修茸时候增添3点护甲?

  -食尸鬼人命增添5,而且拥有5%几率人命仰赖,和吸血光环的人命仰赖可以叠加。

  -十胜雕像建设时间从45增添到60秒,湮灭升级时间回到45秒。

  -通灵塔护甲增添到2。

  -大墓地建设时间从120减少到105。

  Night Elf:

  -Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level

  -Demon Hunter; Base Agility lowered by 1.

  -Archers can now mount Hippogryphs without the upgrade, its a base ability.

  -Glaive Thrower build time reduced to 45 seconds from 48.

  -Chimaera build time reduced to 60 seconds from 65.

  -Dryad Cost changed to 165/65 Gold/wood from 145/60.

  -Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.

  -Faerie Dragon Cost Reduced to 145 Gold from 155.

  -Orb of Venom Lowered to 80 damage over 10 seconds.

  -KOG 坎坷光环有2/4%/6%的几率让敌手晕1秒。

  -DH,初始快速低落1。

  -AC当前骑角鹰不需要熬炼,造成初始技能。

  -投刃车坐蓐时间从48秒减少到45秒

  -奇美拉的建造时间从65减到60。

  -小鹿建造从145/60增添到165/65

  -利爪德鲁衣的建造时间从35增添到45,专家级和专家级的熬炼时间减少5秒。

  -精灵龙建造时间从155到145。

  -毒液球改成10秒80点三打哈游戏浪费。

  Neutral:

  -Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level

  -Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%

  -Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if theyare all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.

  -Firelord; Incinerate Mana cost reduced to 4 from 6.

  -Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level

  -Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)

  -Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.

  -Pitlord; Cleave now also increases Strength by 2/5/8 per Level

  -Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.

  -Tinker; Cluster Rocket Damage increased to 40/80/120 by level.

  -炼金术士:化学炸弹减速度改成5%/10%/15%。

  -炼金术士:治疗喷雾改为敌方治疗成果为本方的50%,原先为敌我一样。

  -黯淡游侠:说了一堆,就是最终妖术被削弱,大抵是最多召唤对方4个单元。

  -火焰领主:燃灰耗魔从6改成4。

  -火焰领主:燃灰有10/15/20%的几率不耗魔。

  -Naga:妖术盾开放之后Naga改为妖术免疫,单元妖术攻打如故灵验。

  -熊猫:火焰呼吸变成6个单元浪费。

  -深渊魔王:豆剖技能同样增补力气,2/5/8。

  -修补匠的火箭弹剖断为攻城攻打,不再是邪术攻打,魔免无效。

  -修理匠的火箭弹蹧蹋增补为40/80/120。

  Creeps:

  -If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.

  -Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.

  野怪

  -如果野怪追一个偏向超出5秒,并且没有把偏向打垮,则他会主动攻打另外一个偏向。同样,如果他们在5秒内没有攻打到一个偏向,他们会获得临时的视野。

  -如果方圆没有其他可攻打的单元的话,野怪会攻打邻近的攻打他的单元。他们将会极力的攻打他。


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